developer blog

Rabbit Island

While on the train to Kansas City, Allison and I had some time to start prototyping a game we’ve always wanted to do. Rabbit Island VR!

Screen Shot 2016-08-06 at 12.17.25 PM

Randomly generating Rabbits with different furs, sizes, and spawn locations.

Screen Shot 2016-08-07 at 4.38.03 PM

An early pass at adding the rabbits into an environment with some proper lighting.

Screen Shot 2016-08-06 at 12.17.27 PM

The rabbits use the NavMesh system to walk around somewhat randomly. Each rabbit has a couple animation states in which they have a % change to stop and look around, as well as resume walking.

An early clip of ~20 rabbits in some tall grass.

Author Info

Nate Haskins

Nate Haskins, Owner and Lead Programmer of BunnyGun Games.