While on the train to Kansas City, Allison and I had some time to start prototyping a game we’ve always wanted to do. Rabbit Island VR!
Randomly generating Rabbits with different furs, sizes, and spawn locations.
An early pass at adding the rabbits into an environment with some proper lighting.
The rabbits use the NavMesh system to walk around somewhat randomly. Each rabbit has a couple animation states in which they have a % change to stop and look around, as well as resume walking.
An early clip of ~20 rabbits in some tall grass.